Games\Backgammon\Game.js
GamesByEmail
Object
GamesByEmail.Game
All Implemented Interfaces:
GamesByEmail.BackgammonGame
extendsGame
Nested Class Summary | |
static | BackgammonGame.MoveData
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Constructor Summary |
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Field Summary | |
static | resourcePack
Resources for most of the game. Override to add resources specific to game.
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Fields inherited from GamesByEmail.Game |
board , canPie , constrainer , font , id , info , isLog , lastMove , logSettings , maxMoveNumber , message , move , notify , onLeftMouseDown , onLeftMouseUp , onMiddleMouseDown , onMiddleMouseUp , onMouseDown , onMouseMove , onMouseOut , onMouseOver , onMouseUp , onRightMouseDown , onRightMouseUp , pieces , previewing , rotation , status , teams , territories , testing , title , type , verbose |
Fields inherited from Foundation.Elemental |
$Foundation_$registry_index |
Method Summary | |
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Checks to see if a move is legal. By default calls
isMoveLegal . |
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Called when needing the complete-your-turn game prompt HTML (typically a short sentence about the move and a Send This Move button). Override and set mouse events here. Internally uses the "completeYourTurn" resource.
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Called when needing the continue-your-turn game prompt HTML (typically a short sentence about the move, no send move button yet). Override and set mouse events here. Internally uses the "continueYourTurn" resource.
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Gets the HTML for the team title on the board. By default uses resources 'turnTeamTitle' or 'teamTitle'.
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The first method to be called when a game is created, override to set up teams, players and the game state.
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Called when needing the it-is-your-turn game prompt HTML (typically a short sentence about the move). Override and set mouse events here. Internally uses the "itIsYourTurnToMove" resource.
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Moves a value in a board string to another point.
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Called when needing the offer-a-draw-with-this-move prompts HTML (typically a short sentence and a Offer A Draw checkbox). Override to set. Internally uses the "youMayOfferDraw" and "offerDrawWithThisMove" resources.
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Resignes the current player. Clears mouse events, sets the player as resigned, and sends the move.
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Called when needing the you-may-resign prompt HTML (typically a short sentence about resiging and a Resign button). Override to set. Internally uses the "youMayResign" resource.
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Gets called when the Send Move button is pushed. Override and set the game state, then call Super.sendMove.
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Called when synchronizing, sets the perspective of the board based on the player. By default sets the
rotation property to 0. |
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Called when the game should synchronize with
info properties from the server. |
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Called when needing the won-game header HTML. Override to set. Internally uses the "wonHeader" resource.
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Methods inherited from Foundation.Class |
getTypePath , isInstanceOf |
Methods inherited from Foundation.Elemental |
attachEvent , detachEvent , elementId , event , getById , getElement , getElementValue , getElements , getFirst , getNext , parseElementId , processHtml , processHtml |
Methods inherited from Foundation.Resourceful |
resource , resource , resourceUrl , resourceUrl |
Methods inherited from Foundation.Server |
server , serverSerialized , serverSynchronous |
Constructor Detail |
GamesByEmail.BackgammonGame()
Field Detail |
static Object
resourcePack
Resources for most of the game. Override to add resources specific to game.
Overrides:resourcePack
in class Game
Method Detail |
acceptDoubling()
acceptDoublingButtonHtml(additionalStyle)
additionalStyle -
acceptDoublingHtml()
addPiece(index,
board,
color)
index -
board -
color -
anyOnBar(color)
color -
anythingHigher(index,
board,
color)
index -
board -
color -
burnRolls()
canMoveFromPoint(fromPoint,
movingPieceImage)
fromPoint -
movingPieceImage -
canUseRolls(rolls,
color)
rolls -
color -
centerDoublingValue(screenPoint,
rail)
screenPoint -
rail -
changeDoubling(hasDoubled)
hasDoubled -
checkForWin(color)
color -
Boolean
checkMove(/*Point
*/ toPoint,
/*Point
*/ fromPoint)
Checks to see if a move is legal. By default calls isMoveLegal
.
toPoint -The board point moving to.
fromPoint -The board point moving from.
true
if the move is legal.
colorAtIndex(index,
board)
index -
board -
colorFromValue(value)
value -
String
completeYourTurnHtml(/*String
*/ resourceName)
Called when needing the complete-your-turn game prompt HTML (typically a short sentence about the move and a Send This Move button). Override and set mouse events here. Internally uses the "completeYourTurn" resource.
Overrides:completeYourTurnHtml
in class Game
resourceName -(Optional) A resource name to override the default resource to use.
String
continueYourTurnHtml(/*String
*/ resourceName)
Called when needing the continue-your-turn game prompt HTML (typically a short sentence about the move, no send move button yet). Override and set mouse events here. Internally uses the "continueYourTurn" resource.
Overrides:continueYourTurnHtml
in class Game
resourceName -(Optional) A resource name to override the default resource to use.
dispose()
doublingCheckBoxHtml(additionalStyle)
additionalStyle -
dragByClicks(up,
origPoint,
screenPoint)
up -
origPoint -
screenPoint -
getCalcIndex(index)
index -
getHighestDie(rolls)
rolls -
getHiliteBoardValue()
getMoveData(rolls)
rolls -
getScore(color)
color -
getStakesMultiplier(color)
color -
String
getTeamTitleHtml(/*Team
*/ team,
/*Boolean
*/ top)
Gets the HTML for the team title on the board. By default uses resources 'turnTeamTitle' or 'teamTitle'.
Overrides:getTeamTitleHtml
in class Game
team -The team to get the color for.
top -Whether this team's title will be displayed above the board or below.
hasAnyInOpponentsHome(color)
color -
hasAnyOut(color)
color -
hideHilites()
void
initialize(/*Number
*/ numPlayers,
/*Number
*/ turnTeamIndex)
The first method to be called when a game is created, override to set up teams, players and the game state.
Overrides:initialize
in class Game
numPlayers -The number of players from the game form.
turnTeamIndex -The index of the team to set the initial turn. Call the Super with -1 to set all teams turn.
Example:
// Override initialize initialize:function(numPlayers,turnTeamIndex) { // Call the Super.initialize to add default teams. Super.initialize(numPlayers,turnTeamIndex); // Initialize the board state. this.info["board"]="rnbqkbnrpppppppp PPPPPPPPRNBQKBNR"; var team=this.teams[0]; team.info["i_ep"]=-1; team.info["b_cs"]=true; team.info["b_cl"]=true; team=this.teams[1]; team.info["i_ep"]=-1; team.info["b_cs"]=true; team.info["b_cl"]=true; // Log the start of game. this.move.log=this.logEntry(44); }
isMoveLegal(toPoint,
fromPoint,
data,
color,
quick)
toPoint -
fromPoint -
data -
color -
quick -
String
itsYourTurnHtml(/*String
*/ resourceName)
Called when needing the it-is-your-turn game prompt HTML (typically a short sentence about the move). Override and set mouse events here. Internally uses the "itIsYourTurnToMove" resource.
Overrides:itsYourTurnHtml
in class Game
resourceName -(Optional) A resource name to override the default resource to use.
missedRollsMessage()
mouseDown(screenPoint)
screenPoint -
mouseDownDoubling(screenPoint)
screenPoint -
mouseMove(screenPoint)
screenPoint -
mouseMoveDoubling(screenPoint)
screenPoint -
mouseUp(screenPoint)
screenPoint -
mouseUpDoubling(screenPoint)
screenPoint -
String
movePiece(/*Point
*/ toPoint,
/*Point
*/ fromPoint,
/*String
*/ board)
Moves a value in a board string to another point.
Overrides: Parameters:toPoint -The board point to set the value at.
fromPoint -The board point to get the value from and set blank.
board -The board string (a representation of the board state as a string).
numAtIndex(index,
board)
index -
board -
numFromValue(value)
value -
numOnBar(board,
color)
board -
color -
numRolls(rolls)
rolls -
String
offerDrawHtml(/*String
*/ resourceName)
Called when needing the offer-a-draw-with-this-move prompts HTML (typically a short sentence and a Offer A Draw checkbox). Override to set. Internally uses the "youMayOfferDraw" and "offerDrawWithThisMove" resources.
Overrides:offerDrawHtml
in class Game
resourceName -(Optional) A resource name to override the default resource to use.
parkDoublingValue(rail)
rail -
pointNotation(index)
index -
readyToBearOff(board,
color)
board -
color -
removePiece(index,
board)
index -
board -
void
resign()
Resignes the current player. Clears mouse events, sets the player as resigned, and sends the move.
Overrides:
String
resignHtml(/*String
*/ resourceName)
Called when needing the you-may-resign prompt HTML (typically a short sentence about resiging and a Resign button). Override to set. Internally uses the "youMayResign" resource.
Overrides:resignHtml
in class Game
resourceName -(Optional) A resource name to override the default resource to use.
Boolean
sendMove(/*Boolean
*/ sendNow,
/*Player
*/ player)
Gets called when the Send Move button is pushed. Override and set the game state, then call Super.sendMove.
Overrides: Parameters:sendNow -(Optional) Send the moves to the server now. Else, save the move for sending later. Defaults to
true
.player -(Optional) The player responsible for the move. Defaults to the current player (game.player).
true
.
setDoublingValue(doublingValue)
doublingValue -
void
setPerspective(/*Team
*/ team)
Called when synchronizing, sets the perspective of the board based on the player. By default sets the rotation
property to 0.
setPerspective
in class Game
team -The team to synchronize.
showRolls()
void
synch()
Called when the game should synchronize with info
properties from the server.
valueFromNumColor(num,
color)
num -
color -
String
wonHeaderHtml(/*String
*/ resourceName)
Called when needing the won-game header HTML. Override to set. Internally uses the "wonHeader" resource.
Overrides:wonHeaderHtml
in class Game
resourceName -(Optional) A resource name to override the default resource to use.
zeroHighestDie(rolls)
rolls -