Games\Phalanx\Game.jsGamesByEmailObject
GamesByEmail.Piece
All Implemented Interfaces:
GamesByEmail.PhalanxPiece
extendsPiece
| Constructor Summary |
Creates a piece.
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| Field Summary |
Fields inherited from GamesByEmail.Piece |
boardPoint, hidden, index, pieces, valueIndex |
| Method Summary | |
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Centers the piece on a point.
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Gets the screen rectangle for this piece based on its
boardPoint property. |
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Determines if a piece occupies a board point.
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Removes a piece.
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Methods inherited from GamesByEmail.Piece |
appendHtml, create, elementId, event, getBoardValue, getClipRect, getElement, getImageSrc, isColor, isOurs, move, reset, setBoardValue, setColor, setHidden, setValue, setValueAndColor, setVisibility, snap |
Methods inherited from Foundation.Class |
getTypePath, isInstanceOf |
| Constructor Detail |
GamesByEmail.PhalanxPiece(/*Pieces*/ pieces,
/*Number*/ index,
/*Number*/ value,
/*Number*/ valueIndex,
/*Boolean*/ hidden)
Creates a piece.
Parameters:pieces -The parent pieces object.
index -The position of this piece in the parent pieces object.
value -The value of this piece.
valueIndex -The position of this piece's value in the result of the pieces getValue call. Set to -1 to not include in getValue.
hidden -Whether the piece is visible to the current player or not.
| Method Detail |
void center(/*Point*/ screenPoint,
/*Boolean*/ noConstrain)
Centers the piece on a point.
Overrides: Parameters:screenPoint -The screen point on which to center.
noConstrain -(Optional) Override the game's
GamesByEmail.Game.constrainer rectangle.
dispose()
getBoardMuster()
getExtendedPoints()
getPhalanxedHtml()
Rectangle getScreenRect(/*String*/ boardPoint)
Gets the screen rectangle for this piece based on its boardPoint property.
getScreenRect in class PieceboardPoint -(Optional) If provided, calculates with this value instead of its internal
boardPoint property.
Boolean occupiesBoardPoint(/*Point*/ boardPoint)
Determines if a piece occupies a board point.
Overrides:occupiesBoardPoint in class PieceboardPoint -(Optional) The board point to check, or NULL if looking for an unplaced piece.
void remove()
setPhalanxed(phalanxed)
phalanxed -
translateCenterByMuster(screenCenter,
reverse)
screenCenter -
reverse -
wouldOccupyBoardPoint(boardPoint)
boardPoint -