Games\Set\GamesByEmail.SetGameLoader.jsGamesByEmailObject
Foundation.ClientLoader
All Implemented Interfaces:
GamesByEmail.SetGameLoader
extendsClientLoader
| Constructor Summary |
|
| Enum Summary | |
static | DECK
|
static | MODE
|
static | PROPERTY
|
static | SKILL
|
| Field Summary | |
static | resourcePack
Override to add URLs for script list requests.
|
Fields inherited from Foundation.ClientLoader |
debug, parameterStore |
Fields inherited from Foundation.Elemental |
$Foundation_$registry_index |
| Method Summary | |
static |
|
static |
|
|
|
|
Called when all scripts are loaded. Override or assign to another method for final processing with loaded classes.
|
static |
|
Methods inherited from Foundation.ClientLoader |
abort, receiveScriptList, requestScriptList |
Methods inherited from Foundation.Class |
getTypePath, isInstanceOf |
Methods inherited from Foundation.Elemental |
attachEvent, detachEvent, elementId, event, getById, getElement, getElementValue, getElements, getFirst, getNext, parseElementId, processHtml, processHtml |
Methods inherited from Foundation.Resourceful |
resource, resource, resourceUrl, resourceUrl |
| Constructor Detail |
GamesByEmail.SetGameLoader()
| Enum Detail |
static DECK
SMALL_VERTICAL -
SMALL_HORIZONTAL -
MEDIUM_VERTICAL -
MEDIUM_HORIZONTAL -
LARGE_VERTICAL -
LARGE_HORIZONTAL -
static MODE
ONLINE -
SOLO -
static PROPERTY
NUMBER_SHIFT -
NUMBER -
ONE -
TWO -
THREE -
FILL_SHIFT -
FILL -
EMPTY -
HATCHED -
SOLID -
SHAPE_SHIFT -
SHAPE -
OVAL -
DIAMOND -
SQUIGGLE -
COLOR_SHIFT -
COLOR -
RED -
GREEN -
PURPLE -
NONE -
ALL -
static SKILL
BEGINNER -
INTERMEDIATE -
EXPERT -
| Field Detail |
static Object resourcePack
Override to add URLs for script list requests.
Overrides:resourcePack in class ClientLoader| Method Detail |
static addGameToPage(elementId,
resourcePack)
elementId -
resourcePack -
static changeDomain(domain,
extension)
domain -
extension -
dispose()
dispose in class ClientLoader
void readyToProcess()
Called when all scripts are loaded. Override or assign to another method for final processing with loaded classes.
Overrides:readyToProcess in class ClientLoader
static writeGameToPage(resourcePack)
resourcePack -