File: Games\Tanbo\Game.js

GamesByEmail
Class TanboGame

Object
  
 
 
GamesByEmail.Game
 
 
GamesByEmail.TanboGame

All Implemented Interfaces:

Class, Elemental, Resourceful, Server


GamesByEmail.TanboGame

extends Game

Nested Class Summary
static ClassTanboGame.MoveData

Constructor Summary
GamesByEmail.TanboGame()

Field Summary
static ObjectresourcePack
Resources for most of the game. Override to add resources specific to game.

Fields inherited from GamesByEmail.Game
board, canPie, constrainer, font, id, info, isLog, lastMove, logSettings, maxMoveNumber, message, move, notify, onLeftMouseDown, onLeftMouseUp, onMiddleMouseDown, onMiddleMouseUp, onMouseDown, onMouseMove, onMouseOut, onMouseOver, onMouseUp, onRightMouseDown, onRightMouseUp, pieces, previewing, rotation, status, teams, territories, testing, title, type, verbose

Fields inherited from Foundation.Elemental
$Foundation_$registry_index

Method Summary
BooleancheckMove(/*Point*/ toPoint, /*Point*/ fromPoint)
Checks to see if a move is legal. By default calls isMoveLegal.
StringcompleteYourTurnHtml(/*String*/ resourceName)
Called when needing the complete-your-turn game prompt HTML (typically a short sentence about the move and a Send This Move button). Override and set mouse events here. Internally uses the "completeYourTurn" resource.
 countAdjacentByColor(point, board, color)
 countBoundedPieces(board, color)
 dispose()
 getMoveData(clearBounded)
 getTeamScore(team)
StringgetTeamTitleHtml(/*Team*/ team, /*Boolean*/ top)
Gets the HTML for the team title on the board. By default uses resources 'turnTeamTitle' or 'teamTitle'.
 hasPieceOnBoard(moveData, color)
voidinitialize(/*Number*/ numPlayers, /*Number*/ turnTeamIndex)
The first method to be called when a game is created, override to set up teams, players and the game state.
 isBoundedValue(value, color)
 isGroupBounded(point, moveData)
 isMoveLegal(point, moveData, color, quick)
 isUncheckedValue(value)
StringitsYourTurnHtml(/*String*/ resourceName)
Called when needing the it-is-your-turn game prompt HTML (typically a short sentence about the move). Override and set mouse events here. Internally uses the "itIsYourTurnToMove" resource.
 markAllBoundedGroups(moveData)
 markGroupBounded(point, moveData)
 markGroupBoundedR(point, moveData, value)
 markGroupCheckedR(point, moveData, value)
 markIfBoundedGroup(point, moveData)
 markPointBounded(point, moveData, color)
 markPointChecked(point, moveData, color)
 mouseDown(screenPoint)
 mouseMove(screenPoint)
 mouseOut(screenPoint)
 mouseOver(screenPoint)
BooleansendMove(/*Boolean*/ sendNow, /*Player*/ player)
Gets called when the Send Move button is pushed. Override and set the game state, then call Super.sendMove.
 setMoveData(moveData)
 showHilites(hilite, board)
 spaceNotation(x, y)
voidsynch()
Called when the game should synchronize with info properties from the server.
 unmarkCheckedPoints(moveData)

Methods inherited from GamesByEmail.Game
aboveTeamTitleRowHtml, acceptDeclineDrawHtml, acceptDraw, acceptDrawButtonHtml, addNote, addToPage, appendAdditionalPreferencesHtml, appendBoardHtml, beginTurnHtml, belowTeamTitleRowHtml, boardPointFromScreenPoint, boardPointFromScreenXY, boardPointFromValueIndex, boardValueFromValueColor, cancelGameButtonHtml, cancelGameHtml, clearHilites, clearMouseEvents, closeWindowButtonHtml, closeWindowHtml, colorFromBoardValue, colorFromPointBoard, colorFromXYBoard, completeTurnHtml, constrainPoint, constrainRectangle, continueTurnHtml, continueYourTurnHtml, debug, diceRolls, dieRoll, drawAcceptedHeaderHtml, drawAcceptedHtml, drawDeclinedHeaderHtml, drawDeclinedHtml, drawOfferedHeaderHtml, elementTitleAttributes, findNextPlayer, findPlayer, findWinningTeam, forEachBoardPoint, forEachTeam, gameInProgressHeaderHtml, gameOverHeaderHtml, gameOverHtml, getActionLinksHtml, getAnchorHtml, getButtonHtml, getCheckboxHtml, getGamePromptsHtml, getHeaderHtml, getHtml, getHtmlButtonHtml, getImageSrc, getNewGamePlayerOrder, getNextGamesTitle, getOptionHtml, getPieType, getPieceRect, getPieceSrc, getRadioHtml, getSelectHtml, getSpectatorAnchorHtml, getSpectatorUrl, getTeamAtDistance, getTeamFontColor, getTeamLogFontBgColor, getTeamLogFontColor, getTeamTitleAlignment, getTeamTitlesHtml, getTeamsForTitles, getTextHtml, getTextareaHtml, getTurnHtml, getTurnTeam, getVButtonHtml, handleMoveCollision, hiliteImageHtml, initializeNewGameForm, isBoardPointHidden, isColorAtPoint, isColorAtXY, isMyTurn, isPathClear, isPointBoardClear, isPointOnBoard, isValueColorAtPoint, isValueColorAtXY, isXYBoardClear, isXYOnBoard, maybePie, maybeResign, movePiece, nextTeam, notYourTurnHtml, numInPath, numTeamsPlaying, offerDrawCheckBoxHtml, offerDrawHtml, openLogAnchorHtml, openPlayerChatAnchorHtml, openPreferencesAnchorHtml, openRulesAnchorHtml, pie, pieButtonHtml, pieHtml, processSecureMove, refreshGame, refreshGameButtonHtml, reportProblemAnchorHtml, resign, resignButtonHtml, resignHtml, resignedHeaderHtml, screenRectFromBoardPoint, screenRectFromBoardXY, sendMoveButtonHtml, sendMoveHtml, sendReminderButtonHtml, setConstrainer, setEnded, setFloatHtml, setInnerHtml, setMouseHtml, setPerspective, setPlayerPrefs, setValueAtPoint, setValueAtXY, showTransactionPrompt, spectatingHtml, startAnotherGameButtonHtml, startAnotherGameHtml, synchTeam, teamColorFromTeam, theyResignedHtml, tieGameHeaderHtml, titleFromTeamColor, transformHashLinksToOnClicks, turnHeaderHtml, undo, undoButtonHtml, undoMoveHtml, update, updateTeamTitles, valueFromBoardValue, valueFromPointBoard, valueFromXYBoard, valueIndexFromBoardPoint, valueIndexFromBoardXY, wonHeaderHtml, youLoseHtml, youResignedHtml, youTiedHtml, youWinHtml

Methods inherited from Foundation.Class
getTypePath, isInstanceOf

Methods inherited from Foundation.Elemental
attachEvent, detachEvent, elementId, event, getById, getElement, getElementValue, getElements, getFirst, getNext, parseElementId, processHtml, processHtml

Methods inherited from Foundation.Resourceful
resource, resource, resourceUrl, resourceUrl

Methods inherited from Foundation.Server
server, serverSerialized, serverSynchronous

Constructor Detail

TanboGame

GamesByEmail.TanboGame()

Field Detail

resourcePack

static Object resourcePack

Resources for most of the game. Override to add resources specific to game.

Overrides:
resourcePack in class Game
See Also:
Foundation.Resourceful.resource

Method Detail

checkMove

Boolean checkMove(/*Point*/ toPoint,
                  /*Point*/ fromPoint)

Checks to see if a move is legal. By default calls isMoveLegal.

Overrides:
checkMove in class Game
Parameters:
toPoint - 
The board point moving to.
fromPoint - 
The board point moving from.
Returns:
true if the move is legal.
See Also:
isMoveLegal

completeYourTurnHtml

String completeYourTurnHtml(/*String*/ resourceName)

Called when needing the complete-your-turn game prompt HTML (typically a short sentence about the move and a Send This Move button). Override and set mouse events here. Internally uses the "completeYourTurn" resource.

Overrides:
completeYourTurnHtml in class Game
Parameters:
resourceName - 
(Optional) A resource name to override the default resource to use.
Returns:
HTML for the game prompts.

countAdjacentByColor

countAdjacentByColor(point,
                     board,
                     color)
Parameters:
point - 

board - 

color - 


countBoundedPieces

countBoundedPieces(board,
                   color)
Parameters:
board - 

color - 


dispose

dispose()
Overrides:
dispose in class Game

getMoveData

getMoveData(clearBounded)
Parameters:
clearBounded - 


getTeamScore

getTeamScore(team)
Parameters:
team - 


getTeamTitleHtml

String getTeamTitleHtml(/*Team*/ team,
                        /*Boolean*/ top)

Gets the HTML for the team title on the board. By default uses resources 'turnTeamTitle' or 'teamTitle'.

Overrides:
getTeamTitleHtml in class Game
Parameters:
team - 
The team to get the color for.
top - 
Whether this team's title will be displayed above the board or below.
Returns:
The log background color.

hasPieceOnBoard

hasPieceOnBoard(moveData,
                color)
Parameters:
moveData - 

color - 


initialize

void initialize(/*Number*/ numPlayers,
                /*Number*/ turnTeamIndex)

The first method to be called when a game is created, override to set up teams, players and the game state.

Overrides:
initialize in class Game
Parameters:
numPlayers - 
The number of players from the game form.
turnTeamIndex - 
The index of the team to set the initial turn. Call the Super with -1 to set all teams turn.

Example:

// Override initialize
   initialize:function(numPlayers,turnTeamIndex)
   {
      // Call the Super.initialize to add default teams.
      Super.initialize(numPlayers,turnTeamIndex);
 
      // Initialize the board state.
      this.info["board"]="rnbqkbnrpppppppp                                PPPPPPPPRNBQKBNR";
      var team=this.teams[0];
      team.info["i_ep"]=-1;
      team.info["b_cs"]=true;
      team.info["b_cl"]=true;
      team=this.teams[1];
      team.info["i_ep"]=-1;
      team.info["b_cs"]=true;
      team.info["b_cl"]=true;
      
      // Log the start of game.
      this.move.log=this.logEntry(44);
   }

isBoundedValue

isBoundedValue(value,
               color)
Parameters:
value - 

color - 


isGroupBounded

isGroupBounded(point,
               moveData)
Parameters:
point - 

moveData - 


isMoveLegal

isMoveLegal(point,
            moveData,
            color,
            quick)
Parameters:
point - 

moveData - 

color - 

quick - 


isUncheckedValue

isUncheckedValue(value)
Parameters:
value - 


itsYourTurnHtml

String itsYourTurnHtml(/*String*/ resourceName)

Called when needing the it-is-your-turn game prompt HTML (typically a short sentence about the move). Override and set mouse events here. Internally uses the "itIsYourTurnToMove" resource.

Overrides:
itsYourTurnHtml in class Game
Parameters:
resourceName - 
(Optional) A resource name to override the default resource to use.
Returns:
HTML for the game prompts.

markAllBoundedGroups

markAllBoundedGroups(moveData)
Parameters:
moveData - 


markGroupBounded

markGroupBounded(point,
                 moveData)
Parameters:
point - 

moveData - 


markGroupBoundedR

markGroupBoundedR(point,
                  moveData,
                  value)
Parameters:
point - 

moveData - 

value - 


markGroupCheckedR

markGroupCheckedR(point,
                  moveData,
                  value)
Parameters:
point - 

moveData - 

value - 


markIfBoundedGroup

markIfBoundedGroup(point,
                   moveData)
Parameters:
point - 

moveData - 


markPointBounded

markPointBounded(point,
                 moveData,
                 color)
Parameters:
point - 

moveData - 

color - 


markPointChecked

markPointChecked(point,
                 moveData,
                 color)
Parameters:
point - 

moveData - 

color - 


mouseDown

mouseDown(screenPoint)
Parameters:
screenPoint - 


mouseMove

mouseMove(screenPoint)
Parameters:
screenPoint - 


mouseOut

mouseOut(screenPoint)
Parameters:
screenPoint - 


mouseOver

mouseOver(screenPoint)
Parameters:
screenPoint - 


sendMove

Boolean sendMove(/*Boolean*/ sendNow,
                 /*Player*/ player)

Gets called when the Send Move button is pushed. Override and set the game state, then call Super.sendMove.

Overrides:
sendMove in class Game
Parameters:
sendNow - 
(Optional) Send the moves to the server now. Else, save the move for sending later. Defaults to true.
player - 
(Optional) The player responsible for the move. Defaults to the current player (game.player).
Returns:
true.

setMoveData

setMoveData(moveData)
Parameters:
moveData - 


showHilites

showHilites(hilite,
            board)
Parameters:
hilite - 

board - 


spaceNotation

spaceNotation(x,
              y)
Parameters:
x - 

y - 


synch

void synch()

Called when the game should synchronize with info properties from the server.

Overrides:
synch in class Game
Notes:
The game should set tangible properties or states for each custom property set in the info collection. The info collection should not be referenced outside the scope of the synch or sendMove methods.

unmarkCheckedPoints

unmarkCheckedPoints(moveData)
Parameters:
moveData -