File: Games\Twixt\Game.js

GamesByEmail
Class TwixtGame

Object
  
 
 
GamesByEmail.Game
 
 
GamesByEmail.TwixtGame

All Implemented Interfaces:

Class, Elemental, Resourceful, Server


GamesByEmail.TwixtGame

extends Game

Nested Class Summary
static ClassTwixtGame.MoveData

Constructor Summary
GamesByEmail.TwixtGame()

Field Summary
static ObjectresourcePack
Resources for most of the game. Override to add resources specific to game.

Fields inherited from GamesByEmail.Game
board, canPie, constrainer, font, id, info, isLog, lastMove, logSettings, maxMoveNumber, message, move, notify, onLeftMouseDown, onLeftMouseUp, onMiddleMouseDown, onMiddleMouseUp, onMouseDown, onMouseMove, onMouseOut, onMouseOver, onMouseUp, onRightMouseDown, onRightMouseUp, pieces, previewing, rotation, status, teams, territories, testing, title, type, verbose

Fields inherited from Foundation.Elemental
$Foundation_$registry_index

Method Summary
 addGates(point, moveData, color)
 boardValueFromTeamColor(color)
 boardValueFromTeamColorAndGates(color, gates)
StringboardValueFromValueColor(/*String*/ value, /*Number*/ color)
Gets the board value from a value and color. By default, the value is returned if color is zero, else the upper case of the value is returned.
 canMove(moveData, color)
 checkForWin(moveData, color)
 checkGateXYForWin(gateType, x, y)
BooleancheckMove(/*Point*/ toPoint, /*Point*/ fromPoint)
Checks to see if a move is legal. By default calls isMoveLegal.
 checkXYForWin(x, y)
NumbercolorFromBoardValue(/*String*/ boardValue)
Gets the color from a board value. By default, lower case characters return 0, uppercase 1, and everything else -1.
StringcompleteYourTurnHtml(/*String*/ resourceName)
Called when needing the complete-your-turn game prompt HTML (typically a short sentence about the move and a Send This Move button). Override and set mouse events here. Internally uses the "completeYourTurn" resource.
 dispose()
 findShortestPath(endPoint, startPoint)
 gateAtXY(gateType, x, y, board)
 gateDirFromPoints(p1, p2)
 gatesFromBoardValue(boardValue)
 getGateClipRect(color, direction)
 getMoveData(board)
 hideShortestPath()
voidinitialize(/*Number*/ numPlayers, /*Number*/ turnTeamIndex)
The first method to be called when a game is created, override to set up teams, players and the game state.
 isMoveLegal(point, moveData, color, quick)
StringitsYourTurnHtml(/*String*/ resourceName)
Called when needing the it-is-your-turn game prompt HTML (typically a short sentence about the move). Override and set mouse events here. Internally uses the "itIsYourTurnToMove" resource.
 maybePlaceENEGate(x, y, moveData, color)
 maybePlaceNNEGate(x, y, moveData, color)
 maybePlaceNNWGate(x, y, moveData, color)
 maybePlaceWNWGate(x, y, moveData, color)
 mouseDown(screenPoint)
 mouseMove(screenPoint)
 mouseOut(screenPoint)
 mouseOver(screenPoint)
 mouseUp(screenPoint)
BooleansendMove(/*Boolean*/ sendNow, /*Player*/ player)
Gets called when the Send Move button is pushed. Override and set the game state, then call Super.sendMove.
 setGateAtXY(x, y, board, gateType, value)
 setMoveData(moveData)
voidsetPerspective(/*Team*/ team)
Called when synchronizing, sets the perspective of the board based on the player. By default sets the rotation property to 0.
 shortestPathHtml(path)
 shortestTestNewPoint(x, y)
 shortestTestPoint()
 showHilites(moveData, hilites)
 showShortestPath(toPoint, fromPoint)
 spaceNotation(x, y)
voidsynch()
Called when the game should synchronize with info properties from the server.
StringvalueFromBoardValue(/*String*/ boardValue)
Gets the value from a board value. By default, the lower case of the board value is returned.

Methods inherited from GamesByEmail.Game
aboveTeamTitleRowHtml, acceptDeclineDrawHtml, acceptDraw, acceptDrawButtonHtml, addNote, addToPage, appendAdditionalPreferencesHtml, appendBoardHtml, beginTurnHtml, belowTeamTitleRowHtml, boardPointFromScreenPoint, boardPointFromScreenXY, boardPointFromValueIndex, cancelGameButtonHtml, cancelGameHtml, clearHilites, clearMouseEvents, closeWindowButtonHtml, closeWindowHtml, colorFromPointBoard, colorFromXYBoard, completeTurnHtml, constrainPoint, constrainRectangle, continueTurnHtml, continueYourTurnHtml, debug, diceRolls, dieRoll, drawAcceptedHeaderHtml, drawAcceptedHtml, drawDeclinedHeaderHtml, drawDeclinedHtml, drawOfferedHeaderHtml, elementTitleAttributes, findNextPlayer, findPlayer, findWinningTeam, forEachBoardPoint, forEachTeam, gameInProgressHeaderHtml, gameOverHeaderHtml, gameOverHtml, getActionLinksHtml, getAnchorHtml, getButtonHtml, getCheckboxHtml, getGamePromptsHtml, getHeaderHtml, getHtml, getHtmlButtonHtml, getImageSrc, getNewGamePlayerOrder, getNextGamesTitle, getOptionHtml, getPieType, getPieceRect, getPieceSrc, getRadioHtml, getSelectHtml, getSpectatorAnchorHtml, getSpectatorUrl, getTeamAtDistance, getTeamFontColor, getTeamLogFontBgColor, getTeamLogFontColor, getTeamTitleAlignment, getTeamTitleHtml, getTeamTitlesHtml, getTeamsForTitles, getTextHtml, getTextareaHtml, getTurnHtml, getTurnTeam, getVButtonHtml, handleMoveCollision, hiliteImageHtml, initializeNewGameForm, isBoardPointHidden, isColorAtPoint, isColorAtXY, isMyTurn, isPathClear, isPointBoardClear, isPointOnBoard, isValueColorAtPoint, isValueColorAtXY, isXYBoardClear, isXYOnBoard, maybePie, maybeResign, movePiece, nextTeam, notYourTurnHtml, numInPath, numTeamsPlaying, offerDrawCheckBoxHtml, offerDrawHtml, openLogAnchorHtml, openPlayerChatAnchorHtml, openPreferencesAnchorHtml, openRulesAnchorHtml, pie, pieButtonHtml, pieHtml, processSecureMove, refreshGame, refreshGameButtonHtml, reportProblemAnchorHtml, resign, resignButtonHtml, resignHtml, resignedHeaderHtml, screenRectFromBoardPoint, screenRectFromBoardXY, sendMoveButtonHtml, sendMoveHtml, sendReminderButtonHtml, setConstrainer, setEnded, setFloatHtml, setInnerHtml, setMouseHtml, setPlayerPrefs, setValueAtPoint, setValueAtXY, showTransactionPrompt, spectatingHtml, startAnotherGameButtonHtml, startAnotherGameHtml, synchTeam, teamColorFromTeam, theyResignedHtml, tieGameHeaderHtml, titleFromTeamColor, transformHashLinksToOnClicks, turnHeaderHtml, undo, undoButtonHtml, undoMoveHtml, update, updateTeamTitles, valueFromPointBoard, valueFromXYBoard, valueIndexFromBoardPoint, valueIndexFromBoardXY, wonHeaderHtml, youLoseHtml, youResignedHtml, youTiedHtml, youWinHtml

Methods inherited from Foundation.Class
getTypePath, isInstanceOf

Methods inherited from Foundation.Elemental
attachEvent, detachEvent, elementId, event, getById, getElement, getElementValue, getElements, getFirst, getNext, parseElementId, processHtml, processHtml

Methods inherited from Foundation.Resourceful
resource, resource, resourceUrl, resourceUrl

Methods inherited from Foundation.Server
server, serverSerialized, serverSynchronous

Constructor Detail

TwixtGame

GamesByEmail.TwixtGame()

Field Detail

resourcePack

static Object resourcePack

Resources for most of the game. Override to add resources specific to game.

Overrides:
resourcePack in class Game
See Also:
Foundation.Resourceful.resource

Method Detail

addGates

addGates(point,
         moveData,
         color)
Parameters:
point - 

moveData - 

color - 


boardValueFromTeamColor

boardValueFromTeamColor(color)
Parameters:
color - 


boardValueFromTeamColorAndGates

boardValueFromTeamColorAndGates(color,
                                gates)
Parameters:
color - 

gates - 


boardValueFromValueColor

String boardValueFromValueColor(/*String*/ value,
                                /*Number*/ color)

Gets the board value from a value and color. By default, the value is returned if color is zero, else the upper case of the value is returned.

Overrides:
boardValueFromValueColor in class Game
Parameters:
value - 
The value.
color - 
The color.
Returns:
The board value.

canMove

canMove(moveData,
        color)
Parameters:
moveData - 

color - 


checkForWin

checkForWin(moveData,
            color)
Parameters:
moveData - 

color - 


checkGateXYForWin

checkGateXYForWin(gateType,
                  x,
                  y)
Parameters:
gateType - 

x - 

y - 


checkMove

Boolean checkMove(/*Point*/ toPoint,
                  /*Point*/ fromPoint)

Checks to see if a move is legal. By default calls isMoveLegal.

Overrides:
checkMove in class Game
Parameters:
toPoint - 
The board point moving to.
fromPoint - 
The board point moving from.
Returns:
true if the move is legal.
See Also:
isMoveLegal

checkXYForWin

checkXYForWin(x,
              y)
Parameters:
x - 

y - 


colorFromBoardValue

Number colorFromBoardValue(/*String*/ boardValue)

Gets the color from a board value. By default, lower case characters return 0, uppercase 1, and everything else -1.

Overrides:
colorFromBoardValue in class Game
Parameters:
boardValue - 
The value to check, by default a single character.
Returns:
The color number.

completeYourTurnHtml

String completeYourTurnHtml(/*String*/ resourceName)

Called when needing the complete-your-turn game prompt HTML (typically a short sentence about the move and a Send This Move button). Override and set mouse events here. Internally uses the "completeYourTurn" resource.

Overrides:
completeYourTurnHtml in class Game
Parameters:
resourceName - 
(Optional) A resource name to override the default resource to use.
Returns:
HTML for the game prompts.

dispose

dispose()
Overrides:
dispose in class Game

findShortestPath

findShortestPath(endPoint,
                 startPoint)
Parameters:
endPoint - 

startPoint - 


gateAtXY

gateAtXY(gateType,
         x,
         y,
         board)
Parameters:
gateType - 

x - 

y - 

board - 


gateDirFromPoints

gateDirFromPoints(p1,
                  p2)
Parameters:
p1 - 

p2 - 


gatesFromBoardValue

gatesFromBoardValue(boardValue)
Parameters:
boardValue - 


getGateClipRect

getGateClipRect(color,
                direction)
Parameters:
color - 

direction - 


getMoveData

getMoveData(board)
Parameters:
board - 


hideShortestPath

hideShortestPath()

initialize

void initialize(/*Number*/ numPlayers,
                /*Number*/ turnTeamIndex)

The first method to be called when a game is created, override to set up teams, players and the game state.

Overrides:
initialize in class Game
Parameters:
numPlayers - 
The number of players from the game form.
turnTeamIndex - 
The index of the team to set the initial turn. Call the Super with -1 to set all teams turn.

Example:

// Override initialize
   initialize:function(numPlayers,turnTeamIndex)
   {
      // Call the Super.initialize to add default teams.
      Super.initialize(numPlayers,turnTeamIndex);
 
      // Initialize the board state.
      this.info["board"]="rnbqkbnrpppppppp                                PPPPPPPPRNBQKBNR";
      var team=this.teams[0];
      team.info["i_ep"]=-1;
      team.info["b_cs"]=true;
      team.info["b_cl"]=true;
      team=this.teams[1];
      team.info["i_ep"]=-1;
      team.info["b_cs"]=true;
      team.info["b_cl"]=true;
      
      // Log the start of game.
      this.move.log=this.logEntry(44);
   }

isMoveLegal

isMoveLegal(point,
            moveData,
            color,
            quick)
Parameters:
point - 

moveData - 

color - 

quick - 


itsYourTurnHtml

String itsYourTurnHtml(/*String*/ resourceName)

Called when needing the it-is-your-turn game prompt HTML (typically a short sentence about the move). Override and set mouse events here. Internally uses the "itIsYourTurnToMove" resource.

Overrides:
itsYourTurnHtml in class Game
Parameters:
resourceName - 
(Optional) A resource name to override the default resource to use.
Returns:
HTML for the game prompts.

maybePlaceENEGate

maybePlaceENEGate(x,
                  y,
                  moveData,
                  color)
Parameters:
x - 

y - 

moveData - 

color - 


maybePlaceNNEGate

maybePlaceNNEGate(x,
                  y,
                  moveData,
                  color)
Parameters:
x - 

y - 

moveData - 

color - 


maybePlaceNNWGate

maybePlaceNNWGate(x,
                  y,
                  moveData,
                  color)
Parameters:
x - 

y - 

moveData - 

color - 


maybePlaceWNWGate

maybePlaceWNWGate(x,
                  y,
                  moveData,
                  color)
Parameters:
x - 

y - 

moveData - 

color - 


mouseDown

mouseDown(screenPoint)
Parameters:
screenPoint - 


mouseMove

mouseMove(screenPoint)
Parameters:
screenPoint - 


mouseOut

mouseOut(screenPoint)
Parameters:
screenPoint - 


mouseOver

mouseOver(screenPoint)
Parameters:
screenPoint - 


mouseUp

mouseUp(screenPoint)
Parameters:
screenPoint - 


sendMove

Boolean sendMove(/*Boolean*/ sendNow,
                 /*Player*/ player)

Gets called when the Send Move button is pushed. Override and set the game state, then call Super.sendMove.

Overrides:
sendMove in class Game
Parameters:
sendNow - 
(Optional) Send the moves to the server now. Else, save the move for sending later. Defaults to true.
player - 
(Optional) The player responsible for the move. Defaults to the current player (game.player).
Returns:
true.

setGateAtXY

setGateAtXY(x,
            y,
            board,
            gateType,
            value)
Parameters:
x - 

y - 

board - 

gateType - 

value - 


setMoveData

setMoveData(moveData)
Parameters:
moveData - 


setPerspective

void setPerspective(/*Team*/ team)

Called when synchronizing, sets the perspective of the board based on the player. By default sets the rotation property to 0.

Overrides:
setPerspective in class Game
Parameters:
team - 
The team to synchronize.

shortestPathHtml

shortestPathHtml(path)
Parameters:
path - 


shortestTestNewPoint

shortestTestNewPoint(x,
                     y)
Parameters:
x - 

y - 


shortestTestPoint

shortestTestPoint()

showHilites

showHilites(moveData,
            hilites)
Parameters:
moveData - 

hilites - 


showShortestPath

showShortestPath(toPoint,
                 fromPoint)
Parameters:
toPoint - 

fromPoint - 


spaceNotation

spaceNotation(x,
              y)
Parameters:
x - 

y - 


synch

void synch()

Called when the game should synchronize with info properties from the server.

Overrides:
synch in class Game
Notes:
The game should set tangible properties or states for each custom property set in the info collection. The info collection should not be referenced outside the scope of the synch or sendMove methods.

valueFromBoardValue

String valueFromBoardValue(/*String*/ boardValue)

Gets the value from a board value. By default, the lower case of the board value is returned.

Overrides:
valueFromBoardValue in class Game
Parameters:
boardValue - 
The value to check, by default a single character.
Returns:
The value.