Games\WW2\Game.js
GamesByEmail
Object
All Implemented Interfaces:
GamesByEmail.WW2Moves
implementsFoundation.Class
Constructor Summary |
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Method Summary | |
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Methods inherited from Foundation.Class |
getTypePath , isInstanceOf |
Constructor Detail |
GamesByEmail.WW2Moves(territory,
team,
nonCombat)
territory -
team -
nonCombat -
Method Detail |
add(unit,
count,
path,
transport,
seaBattle)
unit -
count -
path -
transport -
seaBattle -
addTransport(piece,
count,
path,
seaBattle)
piece -
count -
path -
seaBattle -
static checkKamikaze(team,
territory,
originalTerritoryIndex,
movement,
isFighter)
team -
territory -
originalTerritoryIndex -
movement -
isFighter -
clearNonMoves()
compress()
dispose()
dispose
in class Class
getHtml(nonCombat)
nonCombat -
static isKamikaze(team,
territory,
originalTerritory,
movement,
isFighter)
team -
territory -
originalTerritory -
movement -
isFighter -
static kamikazeChecked(territory)
territory -
loadAmphibiousAssaultMoves(path)
path -
loadAttackMoves()
loadBlitzMoves(path)
path -
loadLandAttackMoves(path,
landOnly,
resistance)
path -
landOnly -
resistance -
loadLandNonCombatMoves(path,
landOnly,
resistance,
airAllowed)
path -
landOnly -
resistance -
airAllowed -
loadNeutralAttackMoves(path,
landOnly,
resistance)
path -
landOnly -
resistance -
loadNonCombatMoves()
loadSeaAttackMoves(path,
seaOnly,
resistance,
straitsBlocked)
path -
seaOnly -
resistance -
straitsBlocked -
loadSeaNonCombatMoves(path,
seaOnly,
resistance,
straitsBlocked)
path -
seaOnly -
resistance -
straitsBlocked -
loadSeaOccupyMoves(path,
seaOnly,
resistance,
straitsBlocked)
path -
seaOnly -
resistance -
straitsBlocked -
loadUnloadTransportMoves(path)
path -
processNonCombat()
recordUnitMovement(phase)
phase -
removeAtIndex(index)
index -
removeEmpty()
removeNonBlitzMoves()
sort()
totalNumMoved()
undoAll()
updateMoveButtons()