Games\Zertz\Game.jsGamesByEmailObject
GamesByEmail.Game
All Implemented Interfaces:
GamesByEmail.ZertzGame
extendsGame
implementsGamesByEmail.Hex
| Nested Class Summary | |
static | ZertzGame.MoveData
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| Constructor Summary |
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| Field Summary | |
static | resourcePack
Resources for most of the game. Override to add resources specific to game.
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Fields inherited from GamesByEmail.Game |
board, canPie, constrainer, font, id, info, isLog, lastMove, logSettings, maxMoveNumber, message, move, notify, onLeftMouseDown, onLeftMouseUp, onMiddleMouseDown, onMiddleMouseUp, onMouseDown, onMouseMove, onMouseOut, onMouseOver, onMouseUp, onRightMouseDown, onRightMouseUp, pieces, previewing, rotation, status, teams, territories, testing, title, type, verbose |
Fields inherited from Foundation.Elemental |
$Foundation_$registry_index |
| Method Summary | |
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Called when needing the complete-your-turn game prompt HTML (typically a short sentence about the move and a Send This Move button). Override and set mouse events here. Internally uses the "completeYourTurn" resource.
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Called when needing the continue-your-turn game prompt HTML (typically a short sentence about the move, no send move button yet). Override and set mouse events here. Internally uses the "continueYourTurn" resource.
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Called when needing the draw-declined header HTML. Override to set. Internally uses the "drawDeclinedHeader" resource.
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Called when needing the draw-offered header HTML. Override to set. Internally uses the "drawOfferedHeader" resource.
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Gets the HTML for the team title on the board. By default uses resources 'turnTeamTitle' or 'teamTitle'.
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Called when needing the it-is-your-turn game prompts HTML. Override to set. Internally returns either
beginTurnHtml, continueTurnHtml or completeTurnHtml. |
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The first method to be called when a game is created, override to set up teams, players and the game state.
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Called when needing the it-is-your-turn game prompt HTML (typically a short sentence about the move). Override and set mouse events here. Internally uses the "itIsYourTurnToMove" resource.
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Gets called when the Send Move button is pushed. Override and set the game state, then call Super.sendMove.
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Called when needing the send-this-move prompts HTML (typically a short sentence and a Send This Move button). Override to set. Internally uses the "youMaySendYourMove" resource.
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Called when the game should synchronize with
info properties from the server. |
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Called when needing the it's-your-turn header HTML. Override to set. Internally uses the "turnHeader" resource.
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Methods inherited from GamesByEmail.Hex |
boardPointFromScreenXY, boardPointFromValueIndex, forEachBoardPoint, numInPath, screenRectFromBoardXY, valueIndexFromBoardXY |
Methods inherited from Foundation.Class |
getTypePath, isInstanceOf |
Methods inherited from Foundation.Elemental |
attachEvent, detachEvent, elementId, event, getById, getElement, getElementValue, getElements, getFirst, getNext, parseElementId, processHtml, processHtml |
Methods inherited from Foundation.Resourceful |
resource, resource, resourceUrl, resourceUrl |
Methods inherited from Foundation.Server |
server, serverSerialized, serverSynchronous |
| Constructor Detail |
GamesByEmail.ZertzGame()
| Field Detail |
static Object resourcePack
Resources for most of the game. Override to add resources specific to game.
Overrides:resourcePack in class Game| Method Detail |
canJump(moveData)
moveData -
canJumpFromPoint(point,
board,
jumps)
point -
board -
jumps -
canJumpFromPointToPoint(toPoint,
fromPoint,
board,
jumps)
toPoint -
fromPoint -
board -
jumps -
canRemoveMove(moveData)
moveData -
changeMarbleMouseDown(screenPoint,
event)
screenPoint -
event -
checkForWin(marbles)
marbles -
checkJumpMove(toPoint,
fromPoint,
quick)
toPoint -
fromPoint -
quick -
checkPlaceMove(point)
point -
checkRemoveMove(point)
point -
colorChooserHtml(color)
color -
colorChooserNumberHtml(color)
color -
colorChoosersHtml()
String completeYourTurnHtml(/*String*/ resourceName)
Called when needing the complete-your-turn game prompt HTML (typically a short sentence about the move and a Send This Move button). Override and set mouse events here. Internally uses the "completeYourTurn" resource.
Overrides:completeYourTurnHtml in class GameresourceName -(Optional) A resource name to override the default resource to use.
String continueYourTurnHtml(/*String*/ resourceName)
Called when needing the continue-your-turn game prompt HTML (typically a short sentence about the move, no send move button yet). Override and set mouse events here. Internally uses the "continueYourTurn" resource.
Overrides:continueYourTurnHtml in class GameresourceName -(Optional) A resource name to override the default resource to use.
dispose()
doPlaceMove(boardPoint)
boardPoint -
String drawDeclinedHeaderHtml(/*String*/ resourceName)
Called when needing the draw-declined header HTML. Override to set. Internally uses the "drawDeclinedHeader" resource.
Overrides:drawDeclinedHeaderHtml in class GameresourceName -(Optional) A resource name to override the default resource to use.
String drawOfferedHeaderHtml(/*String*/ resourceName)
Called when needing the draw-offered header HTML. Override to set. Internally uses the "drawOfferedHeader" resource.
Overrides:drawOfferedHeaderHtml in class GameresourceName -(Optional) A resource name to override the default resource to use.
getMoveData(board)
board -
getTeamScore(team)
team -
String getTeamTitleHtml(/*Team*/ team,
/*Boolean*/ top)
Gets the HTML for the team title on the board. By default uses resources 'turnTeamTitle' or 'teamTitle'.
Overrides:getTeamTitleHtml in class Gameteam -The team to get the color for.
top -Whether this team's title will be displayed above the board or below.
String getTurnHtml()
Called when needing the it-is-your-turn game prompts HTML. Override to set. Internally returns either beginTurnHtml, continueTurnHtml or completeTurnHtml.
getTurnHtml in class Game
incrementActiveColor()
void initialize(/*Number*/ numPlayers,
/*Number*/ turnTeamIndex)
The first method to be called when a game is created, override to set up teams, players and the game state.
Overrides:initialize in class GamenumPlayers -The number of players from the game form.
turnTeamIndex -The index of the team to set the initial turn. Call the Super with -1 to set all teams turn.
Example:
// Override initialize
initialize:function(numPlayers,turnTeamIndex)
{
// Call the Super.initialize to add default teams.
Super.initialize(numPlayers,turnTeamIndex);
// Initialize the board state.
this.info["board"]="rnbqkbnrpppppppp PPPPPPPPRNBQKBNR";
var team=this.teams[0];
team.info["i_ep"]=-1;
team.info["b_cs"]=true;
team.info["b_cl"]=true;
team=this.teams[1];
team.info["i_ep"]=-1;
team.info["b_cs"]=true;
team.info["b_cl"]=true;
// Log the start of game.
this.move.log=this.logEntry(44);
}
isEmptyRingAtPoint(point,
board)
point -
board -
isEmptySpaceAtXY(x,
y,
board)
x -
y -
board -
isJumpMoveLegal(toPoint,
fromPoint,
moveData,
consecutive)
toPoint -
fromPoint -
moveData -
consecutive -
isMarbleAtPoint(point,
board)
point -
board -
isPlaceMoveLegal(point,
moveData,
color)
point -
moveData -
color -
isRemoveMoveLegal(point,
moveData)
point -
moveData -
String itsYourTurnHtml(/*String*/ resourceName)
Called when needing the it-is-your-turn game prompt HTML (typically a short sentence about the move). Override and set mouse events here. Internally uses the "itIsYourTurnToMove" resource.
Overrides:itsYourTurnHtml in class GameresourceName -(Optional) A resource name to override the default resource to use.
jumpDragByClicks(up,
origPoint,
screenPoint)
up -
origPoint -
screenPoint -
jumpMouseDown(screenPoint)
screenPoint -
jumpMouseMove(screenPoint)
screenPoint -
jumpMouseUp(screenPoint)
screenPoint -
placeMouseDown(screenPoint,
event)
screenPoint -
event -
placeMouseMove(screenPoint)
screenPoint -
placeMouseOut(screenPoint)
screenPoint -
placeMouseOver(screenPoint)
screenPoint -
removeIsolated(moveData)
moveData -
removeMouseDown(screenPoint,
event)
screenPoint -
event -
removeNonIsolated(x,
y,
board)
x -
y -
board -
Boolean sendMove(/*Boolean*/ sendNow,
/*Player*/ player)
Gets called when the Send Move button is pushed. Override and set the game state, then call Super.sendMove.
Overrides: Parameters:sendNow -(Optional) Send the moves to the server now. Else, save the move for sending later. Defaults to
true.player -(Optional) The player responsible for the move. Defaults to the current player (game.player).
true.
String sendMoveHtml(/*String*/ resourceName)
Called when needing the send-this-move prompts HTML (typically a short sentence and a Send This Move button). Override to set. Internally uses the "youMaySendYourMove" resource.
Overrides:sendMoveHtml in class GameresourceName -(Optional) A resource name to override the default resource to use.
setActiveColor(color)
color -
setMoveData(moveData)
moveData -
showHilites(moveData,
hilites)
moveData -
hilites -
spaceNotation(x,
y)
x -
y -
void synch()
Called when the game should synchronize with info properties from the server.
void synchTeam(/*Team*/ team)
Called to synchronize the team properties with the raw team data. Just the color and title properties are set by default, override to set more.
team -The team to synchronize.
String turnHeaderHtml(/*String*/ resourceName)
Called when needing the it's-your-turn header HTML. Override to set. Internally uses the "turnHeader" resource.
Overrides:turnHeaderHtml in class GameresourceName -(Optional) A resource name to override the default resource to use.